The game does have some horror feels in the atmosphere, but its more about how you yourself will take to its exploration or story sequences that will either make them work as intended or present you with a sense of boredom, walking around an empty hotel. Turns out I wasn’t crazy and once I got the microphone, I was able to follow it to its source, something that created not just excitement, but a sense of dread as well. There was a time before I had the microphone where I swear I was hearing a clinking sound, like one of those hanging mobiles. You can use the flash of an old Polaroid for light, or a dynamo flashlight you have to keep pulling the trigger to have it barely light up, to a microphone that is used sparingly.
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Again, this is a game that is built for its story, not its gameplay, so think of it as a movie where you are simply controlling the camera to each scene.Īs you explore the hotel, you’ll get various items to use, none of which are that impressive. While some aspects of the path to that truth are a bit predictable, the game remains constantly enjoyable, with a story that satisfied greatly. Eventually, strange things start happening around the hotel, things that cause Nicole to wonder exactly what happened to Rachel and her dad, things that would eventually lead her to the truth. I really enjoyed the phone calls, the conversations the two would have. Her relationship with Irving changes and the two begin to work together, to help her get through this troubling time. As she had never wanted to return to the hotel, mostly because of the memories of her dad and Rachel, the memories of what happened 10 years ago start to flood back and cause Nicole to become angry and upset that she’s had to return to a place she swore she would never return to. The dynamic between the two has some significant growth as Nicole is quite rude to Irving as the game starts. Thankfully, she makes contact with Irving, who is there to provide assistance to her dilemma of being stuck at the hotel during an intense snowstorm, and also to keep her company, to keep her from being alone.
Shortly after inspecting the hotel to ensure it is good enough for her lawyer to start making arrangements to sell, Nicole becomes all too frustrated with the place, due to the bad memories it contains and attempts to leave, stopped due to her car keys mysteriously vanishing. Sure, the hotel is creepy and some of the sound design is superb, but it’s the dialogue between Nicole and Irving, a FEMA agent tasked with aiding you on this journey that will keep your interest during this brief but solid experience. As Nicole heads out to the hotel owned by her family, as she is the sole owner since the passing of both her parents, she’ll uncover a mystery to the truth, even if she desperately doesn’t want to know it.Īs is the case with other narrative-based games about family secrets, and exploring environments that are devoid of other people, it’s the narrative that will keep pushing you through and not the gameplay the game is using to navigate its storytelling. Or, at least, that is the official story. Nicole, the main protagonist, a character you’ll get to know all too well, has lived with the knowledge that her father had an affair with a 16-year-old girl, a young woman who, with child, couldn’t take the pressure in her life and thus committed suicide.
Complete Day 3 of The Suicide of Rachel Foster, by ONE-O-ONE GAMES for PlayStation, PC, Nintendo Switch & Xbox.The Suicide of Rachel Foster can certainly deal with some intense topics through its roughly 3-4 hour length. The Suicide of Rachel Foster Walkthrough – Day 3ĭay 3 Walkthrough – Video guide by Diamond Snake. During day two, you need to get something to eat and inspect sealing on second floor Complete Day 2 of The Suicide of Rachel Foster, by ONE-O-ONE GAMES for PlayStation, PC, Nintendo Switch & Xbox.
The Suicide of Rachel Foster Walkthrough – Day 2ĭay 2 Walkthrough – Video guide by Diamond Snake.